Times tables: the tricks and the method
Updated 2026-08-29 ยท about 8 minute read
The 12ร12 grid looks like 144 facts and is mostly mirrors and patterns: strip the duplicates and the easy tables and about fifteen facts genuinely need memorising, of which three cause nearly all the tears. Knowing which is which turns practice from a grind into a mopping-up operation.
Shrinking the problem
First, commutativity: 7ร8 is 8ร7, so the grid halves at a stroke โ teach it explicitly and early, because children treat them as separate facts for years otherwise. Second, the free tables: 1s (identity), 10s (append a zero), and 11s up to 9 (repeat the digit). Third, the pattern tables below. What survives this sieve is a short list, which is a much better sales pitch to a nine-year-old than "learn the grid".
The tricks, table by table
- 2s: doubling โ children usually own this before formal times tables.
- 4s: double twice. 7ร4: double 7 is 14, double again is 28.
- 8s: double three times โ or double the 4s answer.
- 5s: half of ร10. Always ends in 0 or 5; odd numbers end in 5.
- 9s: the crowd-pleaser. Digits sum to 9, tens count up as units count down (09, 18, 27, 36โฆ); and the finger trick โ fold the nth finger of ten, read tens to its left and units to its right โ feels like a magic trick and is legitimate mathematics.
- 3s and 6s: 3s by digit-sum check (a multiple of 3 has digits summing to a multiple of 3); 6s as double-the-3s.
- 12s: ร10 plus ร2 โ the first serious use of the distributive idea, worth naming as such.
The times tables page shows the grid with the row and column highlighted on hover โ the crossing made visible โ with a quiz alongside.
The three genuinely hard facts
School data is consistent: 6ร7=42, 7ร8=56 and 6ร8=48 are the most-missed facts in the grid โ the sevens-and-sixes middle where no pattern reaches. They deserve direct memorisation with whatever hook lands: 56=7ร8 has the lovely 5-6-7-8 consecutive-digits mnemonic; 6ร7 is the answer to everything plus... whatever sticks. Drill these three specifically โ the quiz's single-table mode on 6s, 7s and 8s targets exactly this neighbourhood โ and the whole grid suddenly feels known.
A routine that avoids tears
Five minutes daily beats forty on Sunday โ fact fluency is a spaced-repetition problem, and little-and-often is the entire secret. Structure a session as: one pattern table warm-up (success first), one hard-facts round, one mixed round, stop while it is still going well. The quiz keeps a streak counter precisely so five-in-a-row becomes the game; scores reset without ceremony because low stakes is the point.
Order matters when starting fresh: 2s, 10s, 5s (all pattern), then 4s and 8s (doubling), then 3s and 6s, then 9s (trick), leaving only 7s โ which by then are mostly known from the other direction. This sequencing is why 7s stop being scary: 7ร4 was learned as 4ร7 weeks earlier.
Why fluency matters later
The argument for memorisation is not nostalgia: fractions, division, factorising and algebra all lean on instant fact recall, and a child computing 7ร8 from scratch mid-problem has no working memory left for the actual problem โ the same 7 ยฑ 2 span that limits everything else. Fluency is the cache that frees the processor. The fraction calculator shows exactly where the facts get spent next, with working displayed.
Mistakes adults make
Teaching the grid as 144 unrelated facts (halve it first); flash-carding the whole table nightly (drill the misses, coast the knowns); making speed the goal before accuracy (same law as typing โ errors rehearsed are errors learned); and radiating your own maths anxiety, which research shows transmits with depressing efficiency. The script that works: patterns are the game, three facts are the boss level, five minutes is the session. Pikkit keeps the whole school bench โ percentages and GPA await further up the syllabus.