Love Calculator

Two names in, compatibility percentage out. For fun only.

The game

Two names in, a percentage and a verdict out. The score is deterministic: the same two names produce the same result every time, in either order โ€” no refreshing until you like the answer, which is precisely what makes it fun to compare across the group chat.

What it descends from, and how honest it is

This is the digital heir of playground classics: FLAMES (striking shared letters and counting the rest into Friends, Lovers, Admirersโ€ฆ) and "true love" letter counting, both deterministic pen-and-paper rituals for exactly the reason this one is โ€” a love oracle that changed its answer on every attempt would be caught out at the first sleepover. Under the hood the names are normalised, hashed and mapped to 0-100.

Names, of course, carry no information about compatibility โ€” a fact fully priced in. It is a conversation starter, and its scores mean nothing beyond the giggle. For decisions with stakes the coin flip is honestly random, the Magic 8 Ball is honestly evasive, and the randomness guide explains the difference between a hash and chance.

Frequently asked questions

Why does the same couple always get the same score?

By design โ€” the score is a hash of the two names, stable in either order. Deterministic results are the playground tradition, and they stop refresh-fishing.

Is there anything real behind the percentage?

No. Names carry no compatibility information; the score is a mathematical function of the letters, presented for fun.

What is FLAMES?

The pen-and-paper ancestor: strike the letters two names share, count the rest, and spell F-L-A-M-E-S to land on Friends, Lovers, Admirers, Married, Enemies or Siblings.

Can I improve my score?

Only by changing the spelling, which says everything about what the score measures. Middle names are traditional grounds for appeal.