Snake

The classic snake game โ€” keyboard or swipe, speed ramps, best saved.

About this game

Eat, grow, don't bite yourself. Arrow keys, WASD or swiping steer; the walls wrap (crossing an edge brings you out the other side), the pace quickens with every apple, and your best score is saved on this device. Reverse-direction inputs are ignored โ€” the classic instant-death-by-typo is designed out.

A 45-year-old design that never needed patching

Snake descends from 1976's arcade Blockade, but its immortality came with the Nokia 6110 in 1997, when it shipped in millions of pockets and defined mobile gaming before the word existed. The design's genius is that the difficulty curve is the score: your only obstacle is your own past choices, literally trailing behind you. Strategy, such as it is: hug edges and corners early, leave yourself exits, and in the endgame run a boustrophedon โ€” the back-and-forth mowing-the-lawn pattern โ€” so your body never boxes you in. Sibling arcade fixes on this site: Breakout, 2048 (with strategy guide), and Minesweeper.

Frequently asked questions

What are the controls?

Arrow keys or WASD on a keyboard, swipe on touch screens. Reversing straight into yourself is ignored rather than fatal โ€” only genuine turns register.

Do the walls kill you?

Not here โ€” edges wrap, so the only collision that ends the game is with your own body. Purists can treat wall-avoidance as a self-imposed hard mode.

What's a good snake score?

Past 20 apples the speed gets serious; 40+ means you've adopted a real space-management pattern; beyond that you're playing against geometry itself. Best scores save on this device.

What's the endgame strategy?

Mow the lawn: sweep back and forth in tight rows so your body always has an exit corridor. Chasing apples greedily is what kills long snakes.